Using mega2 chunk file E:\Games\Dooom/virtualtextures/_vmtr_q1.mega2 Using mega2 chunk file E:\Games\Dooom/virtualtextures/_vmtr_sq9.mega2 ShowGameWindow: (0, 0) 1920 x 1080, full screen Initializing renderSystem -ĭriver : 7 Compatibility Profile Context 20.12.1 1.28009 Initializing resource container gameresources_002.patch Initializing resource container gameresources.patch Initializing resource container gameresources.resources T23:02:40.980+02:00 LOG: Command Line: "E:\Games\Dooom\DOOM圆4.exe"ġ CPU package, 6 physical cores, 12 logical coresģ200 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTTĦ5536 kB 1st level cache, 524288 kB 2nd level cache, 8388608 kB 3rd level cache C:/Users/NewC/Saved Games/id Software/DOOM/base/ I translate it but if i repack the file i get 11 GB gameresources.resources file not the original 5 GB and the game doesn't run well i get this massage: ( I try to run in dev mode enabled but doesn' t help me.) Any idea what will i do?! Thanx the reply! (In DoomEternal i edit DOOMEternal圆4vk.exe file by HxD to read the english.blang files)Ĭonfigured log listener print-redirect tagsĪdded structured log listener print-redirectĪdded structured log listener mp-cloud-gobbler I use DOOMExtract.exe and I get the english.bfile file where the text out there.
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